Umemaro – Game of Lascivity OMEGA

Game of Lascivity OMEGA -Vampire vs. KungFu Girl- ~Yumi No Kenzoku vs Onna Dragon~, eng. The Lewd Game Ω (Part One) ~The Dark Family vs The Dragon Girl~), referred to on the English DLsite as Game of Lascivity OMEGA (The First Volume) -Vampire vs. KungFu Girl-, and known in shorthand as Game of Lascivity OMEGA or simply OMEGA, is the tenth release from UMEMARO 3D and the first full point-and-click adventure game, referred to by UMEMARO as a Project Work, released on April 16, 2010. OMEGA represented a landmark in terms of UMEMARO 3D’s games and the UMEMARO 3D canon, and continues the OMEGA saga that began in Twin Succubus. OMEGA received a sequel in Game of Lascivity OMEGA 2 three years later, in 2013 (coming soon on ObsCure).

“At University of Youmei, several mysterious disappearance cases including the director of the school have occurred in the past two months. The principal of the university asks Masaaki Ohara, the lead character, who is the grandchild of the director to investigate on these cases. This is a romantic action comedy of the students who are the descendents of an onmyoji (exorcist) family!”

Game of Lascivity OMEGA was an enormous undertaking, released as a celebration of all that came before it, while also continuing on the plot detailed in Twin Succubus. Every character that had previously appeared in the UMEMARO canon is accounted for here, no matter how small their scenes may be, many of them receiving redesigns to either match the current UMEMARO 3D style or fit better into the context of the setting. UMEMARO spent well over two years developing the game, with concept art dating back to January 2008, giving it a much longer development time than the releases that came before it.

The game functions as a point-and-click adventure, detailing the story through hundreds of text boxes and dozens of clips, most of them non-sexual in nature. Unlocked scenes can be viewed in a menu similar to previous mini-movie collections, and the game can be started at any point in its progression once it has been beaten once. Reaching certain areas and completing certain objectives unlock cutscenes, most of which lead to some kind of sexual encounter, where the game reverts to the interactive functionality seen in previous mini-movie collections. Some sequences require the player to cycle through text in a specific order in order to progress, which some members of the fanbase found frustrating. Complete savestates for the game circulating around the Internet became common in the wake of its release, as did the usual video compilations of the cutscenes.

OMEGA’s most worthwhile contribution to the UMEMARO 3D canon was easily how it tied together every previous UMEMARO 3D release, establishing a definitive setting and canon for nearly all of them. Though previous releases had shown that there was some sort of overarching canon, none of them established what the fanbase refers to as the “Umeverse” until OMEGA. OMEGA properly introduced the University of Yomei, and established that all of the UMEMARO girls prior to OMEGA were tied to this school in some way. Though much of this was likely in the name of fanservice and celebration of UMEMARO 3D’s history, the establishment of a cohesive universe within the UMEMARO 3D canon cannot be overlooked.

OMEGA was released in Japanese and later received a full English textual translation, along with subtitles for the videos.

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