Tormented Souls demo
Tormented Souls demo
Tormented Souls is a fixed-camera survival horror indie game that pays tribute to classics like Resident evil, Silent Hill and Alone in the Dark. The main feature of our game is challenging puzzles in a dark and menacing environment. Exploration, Backtracking, limited saves, limited resourses, weapons and combat is also a part of Tormented Soul’s main course as our protagonists will have to discover the ominous past of the Wildberger Mansion, with the final purpose of learning her own lost identity.
A dark and grimy tub, damaged and cold machines and an invading smell of death. This is the environment that welcomes you after waking up from a dream of wich, you remember nothing. A misterious clue let’s you open the door, and what you thought was a simple bathroom, is actually and gargantuan hospital. Venture into Hospital Wildberger, gather clues and arrange the dark history that surrounds this misterious place…
Caroline Walker searchs 2 lost sisters in a mansion, but she is put to sleep by an unknown person, after a period of 7 days she wakes up in pain, coneccted to cables and breathing machines, submerged in the putrid liquid of an old tub. As she slowly sits up, Caroline discovers that her memory is completely lost.
Our protagonist will encounter ominous dangers that hide in the shadows of the Wildberger Mansion as she tries to elucidate who she is, and what is her role in the macabre events that took place there. But, luckily for Caroline, she will receive help by a peculiar local priest devoted to helping people to find the way to heaven, a looming danger will be a mad doctor obsessed about the souls of the dead and witchcraft, an evil mind that experimented with innocent people for his own twisted desires, giving birth to monsters that roam the mansion.
During her exploration, Caroline finds a weird machine wich once is activated it sends her back to a past where she isn’t damaged and everything looks better than before. During these travels she will have to alter the past and move instruments around, opening doors and solving puzzles in the present, allowing her to keep going forward
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